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floopEngine

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floopEngine

An audio looping abstraction for Max/MSP. floopEngine is the engine powering live.floop, my Max for Live device for quick, jittery audio looping and playback.

Note: this is not a Max for Live device or VST, it's a chunk of Max code made for use in your own patches!

Instructions on installing and getting things up-and-running:

Download floopEngine and put it somewhere safe. Next, open Max, tap File -> Show File Browser, then tap the "Add Files to Search Path" button. Go to wherever you've saved the floopEngine.maxpat file, double-click it, and you should be good to go! To see if it's working properly, try creating a new object and typing in "floop." If it's installed correctly, it should autofill.

Operation

Here's a quick rundown on what floopEngine's 8 inlets do:


A screenshot of the floopEngine abstraction.


Inlet 1: loads an audio file after being banged.

Inlet 2: plays through the sample once after being banged, but only if floopEngine is in oneshot mode!

Inlet 3: controls playback direction, with 0 playing the sample backwards at rate, and 1 playing forwards.

Inlet 4: controls where the loop playback starts from, from 0-1 (0 being the beginning of the sample, 1 being the end).

Inlet 5: controls where the loop playback ends, from 0-1.

Inlet 6: controls stereo panning, with 0 being total left panning, and 1 being total right panning.

Inlet 7: controls playback rate, with the base starting at 1, 2 being double speed, and 0.5 being half.

Inlet 8: toggles between oneshot or loop mode (0 for loop, 1 for oneshot).

Usage:

Mess with floopEngine and do with it as you will, its made to be mangled! To make changes to floopEngine, you can edit the floopEngine.maxpat file directly or, if its contained as an abstraction in a patch, by double-clicking it and enabling editing at the bottom-right.

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floopEngine

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